r_shadows_shadowmapscale cvar which as a multiple to r_shadow_shadowmapping_precision...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Feb 2010 23:10:49 +0000 (23:10 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Feb 2010 23:10:49 +0000 (23:10 +0000)
commit862719557ab3fed44f0671bbd639d6c5440b9e70
tree92ba208db87bcb06dd4fc7a8fde0643f29d7112a
parentc7ca06d4cfc3aa10eb1a21633f0443e4e81ecc53
r_shadows_shadowmapscale cvar which as a multiple to r_shadow_shadowmapping_precision for fake shadows. Useful since otho shadowmaps likes high resolution (to get rid of pixel bleeding effect) and quite cheap.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9956 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c