fixed CL_SendMove packet rate limiting to not have a heartattack when going from...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 23 Apr 2005 07:38:48 +0000 (07:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 23 Apr 2005 07:38:48 +0000 (07:38 +0000)
commit858e36c0a6a3bd0983272b8830d8f941fcb7ba6c
treee072ad107dccb613bb63146f4cec0534842343d6
parent5935425e12fda26e568edeb961d7ff040baa3652
fixed CL_SendMove packet rate limiting to not have a heartattack when going from singleplayer to multiplayer (this was causing the player to be stuck in place for a very long time)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5206 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c