changed collision nudging to behave like quake2/3, properly handling shallow impacts...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 21 Feb 2007 03:23:13 +0000 (03:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 21 Feb 2007 03:23:13 +0000 (03:23 +0000)
commit81ab203d90dc99227801821479e837f772b00369
tree7090dbb3f0d8697b7a0fea426ada0cf62e6381d6
parent5bb512fd3cff3479e4a86b8f716e7ff6409eb1cd
changed collision nudging to behave like quake2/3, properly handling shallow impacts (not allowing them to go any deeper if they are within epsilon)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6881 d7cf8633-e32d-0410-b094-e92efae38249
collision.c