fix crash when transparent meshes were used in first frame rendered
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Aug 2004 09:12:13 +0000 (09:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Aug 2004 09:12:13 +0000 (09:12 +0000)
commit805f263eee6c6b3504849972f1581d33cde86a04
tree7006b4c4c6050b97b98ceb7d77d1a360662df80e
parentd823882061326df0ac0d36b3337f0f7f3e4bcd59
fix crash when transparent meshes were used in first frame rendered

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4403 d7cf8633-e32d-0410-b094-e92efae38249
meshqueue.c