use nlerp for bone rotations in skeletal model rendering, and also
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 15 Feb 2009 21:50:23 +0000 (21:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 15 Feb 2009 21:50:23 +0000 (21:50 +0000)
commit805247339967003d4bbd17faf184030b690cc6ac
tree07af0c6c67816ef29a116613f64951a84e0ec1c2
parent36f8af8e56ffd1af469230149c748670d50e844e
use nlerp for bone rotations in skeletal model rendering, and also
preserve (non-uniform) scaling while doing so

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8708 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c