go back to using MATERIALFLAGMASK_DEPTHSORTED for transparent sorting
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Jan 2008 08:55:59 +0000 (08:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Jan 2008 08:55:59 +0000 (08:55 +0000)
commit802e9fa6e0e66812dc391e6fdebc64cc5a824fa8
tree58db72de7f4a15b556ba7535889af490f78710ad
parent9fa700f2a2bbad678710bf88dd83aade5ab2bb64
go back to using MATERIALFLAGMASK_DEPTHSORTED for transparent sorting
decisions
clear MATERIALFLAG_BLENDED on watershader materials

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7955 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_brush.h