added MAX_PACKETFRAGMENT to limit size of reliable packets, and also try to keep...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 27 Jul 2003 05:13:27 +0000 (05:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 27 Jul 2003 05:13:27 +0000 (05:13 +0000)
commit7fee05b0d2478692853c585d1f6d0bf3fbc1afd2
tree8e035c200b65ce3725737f8490c2eb288e2e6f0f
parent624c75594e5bd31121089ccfb451e3cbd15a7fb3
added MAX_PACKETFRAGMENT to limit size of reliable packets, and also try to keep effects from pushing it over the limit either, this means the only possible way to push it over the limit is entity updates, and if exceeding the limit the packets might be lost, possibly dropping the player...  but at least everything else should work now.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3338 d7cf8633-e32d-0410-b094-e92efae38249
netconn.c
quakedef.h
sv_main.c