don't use sv_gameplayfix_stepmultipletimes by default (except in Nexuiz)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Aug 2010 19:18:33 +0000 (19:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Aug 2010 19:18:33 +0000 (19:18 +0000)
commit7f0d5c536b8c617407f6abfed913f6dddb65e2b8
treea835b375d1ec5431ea5909dca5f8ab47f1ba8289
parenta37cd455150d17f68eec25ae6fa57808d940f1ae
don't use sv_gameplayfix_stepmultipletimes by default (except in Nexuiz)
this fixes an sv_jumpstep-like behavior seen in quake dm2 where you have
difficulty falling into lava pits

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10425 d7cf8633-e32d-0410-b094-e92efae38249
sv_main.c