Added 99% functional weaponmodel bobbing code. It even tries to stop bobbing when...
authorsajt <sajt@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 24 Aug 2005 11:45:37 +0000 (11:45 +0000)
committersajt <sajt@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 24 Aug 2005 11:45:37 +0000 (11:45 +0000)
commit7f08df53746e0bd90d409f897efe7439304f9f79
tree766fb896cc1853d979e72edde0d2766587142a89
parent8cf1f07e4ecdc6fd7208946834cb6418486f48ac
Added 99% functional weaponmodel bobbing code. It even tries to stop bobbing when you're not on the ground, and smoothly transitions between bobbing and not bobbing. The only problem is it seems to jolt whenever you pass through a message trigger or pick up an item or do anything unexceptional like that. Was it a bad idea to trust cl.onground?

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5653 d7cf8633-e32d-0410-b094-e92efae38249
client.h
view.c