fixed a severe bug with pointer_color state tracking (no longer checks .colorarray...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 25 May 2003 11:44:31 +0000 (11:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 25 May 2003 11:44:31 +0000 (11:44 +0000)
commit7d54c4765df912724f35244c37cf65c471fd4597
tree253be8bedaa4185743c7bab1859f0d24d6f0ca86
parent919b0ef006858622969ffcc2696c24671ec2a4ed
fixed a severe bug with pointer_color state tracking (no longer checks .colorarray, so you don't have to do the GL_Color/GL_UseColorArray call before R_Mesh_State anymore), this fixes explosion coloring when using pointer_color for other stuff rendered immediately before it
fixed a crash when entire sequentialchain is emptied while trying to get space for a new cache item (this happened!  I can't guess why though)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3029 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c