changed q1bsp loader to allow more than 32768 nodes, as long as the
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 29 Sep 2007 17:47:48 +0000 (17:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 29 Sep 2007 17:47:48 +0000 (17:47 +0000)
commit7c8dd82dedfff39766a3320ea579afadfb0cc746
tree5481a9c629cc0f0cb22eb2ee1649d8efaa872f43
parent090ba3ef945de0fb47688f31a76868606d51aa4d
changed q1bsp loader to allow more than 32768 nodes, as long as the
total of nodes+leafs is <= 65536, it also attempts to fix corrupt BSP
trees by changing invalid references to instead use the solid leaf (so
you can't walk into a corrupt area), this was done to allow loading of
maps compiled with arguire's qbsp utility that can produce corrupt bsp
files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7593 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c