you can now open/close the console independently of menu and messagemode
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Sep 2002 10:44:25 +0000 (10:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Sep 2002 10:44:25 +0000 (10:44 +0000)
commit7bbc05e4b0d3041dfdac6fc6c5506710594fe2c9
tree0b30e55f39f887d3e11709822a4d4cb51ddf5f63
parent693935fbc09cde246e4a75414b8504f6594e8a27
you can now open/close the console independently of menu and messagemode
console catchs input before anything else
console appears ontop of anything else
console is no longer forced fullscreen when there is nothing else to show
shuffled around the 2D drawing calls in CL_UpdateScreen
now only console pauses singleplayer, instead of console/menu/messagemode
simplified console singleplayer pausing code a bit
mouse grabbing is now only forced off when console is down, not when menu or messagemode is shown

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2327 d7cf8633-e32d-0410-b094-e92efae38249
12 files changed:
cl_demo.c
cl_screen.c
console.c
console.h
host.c
keys.c
keys.h
menu.c
sbar.c
sv_user.c
vid_glx.c
vid_wgl.c