found out why the water plane issue happend: namely, when a water plane is backface...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 14 Dec 2010 17:57:32 +0000 (17:57 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 14 Dec 2010 17:57:32 +0000 (17:57 +0000)
commit7ada10412116cc9625c5191a00fbda7f2c701b0c
treeeeae3d0415cc131754690e35d258a6ecc30d8688
parent42114392db4b787646f55e85cdfbf426f94ae439
found out why the water plane issue happend: namely, when a water plane is backface culled, R_Water_FindPlane may not find ANY plane. Remove the print, ignore the damage it causes (as the damage only consists of some additional tris being rendered that should not, but instead less batches).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10662 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c