use less R_Mesh_ResetTextureState calls for more performance
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Nov 2010 11:07:20 +0000 (11:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Nov 2010 11:07:20 +0000 (11:07 +0000)
commit7ac7e86b81c449961393d5226f5aa04aac5d31d5
tree2917f16f59904517cb928bb149bec2925fa64160
parent3046f54db6b2673cd6701138edf0e50f68e18a59
use less R_Mesh_ResetTextureState calls for more performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10592 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
cl_screen.c
clvm_cmds.c
gl_draw.c
gl_rmain.c
gl_rsurf.c
r_explosion.c