replaced qglArrayElement calls with qglVertex3f calls in showtris code,
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 23 Apr 2007 20:44:45 +0000 (20:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 23 Apr 2007 20:44:45 +0000 (20:44 +0000)
commit79fe0dd492780925625f3c408ac6db1898b05b45
treea1adbf6598122b758147a2d44c9e6aab9299f15a
parentd5367f41068aacf49ad756ab6a244f37b5af7069
replaced qglArrayElement calls with qglVertex3f calls in showtris code,
this avoids issues with abysmal gl_vbo 1 performance on NVIDIA cards
(which seem to use a software fallback for drawing lines for some
reason)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7164 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c