added R_FrameData_Alloc and Store functions (a per-frame heap allocator
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Dec 2009 21:03:04 +0000 (21:03 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Dec 2009 21:03:04 +0000 (21:03 +0000)
commit78b6fb46fb00b5c74f08337becebc27e4e8688b8
tree513493967ab0e14723fff136dd76b01924b0de99
parentc53c8b42b4c5acb7184e2d037415232541ec98a6
added R_FrameData_Alloc and Store functions (a per-frame heap allocator
for temporary rendering data)
all animated model geometry is now cached before rendering begins
(rtlights are processed in two stages now)
reworked animcache and rtlight processing to use R_FrameData_Store

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9578 d7cf8633-e32d-0410-b094-e92efae38249
client.h
gl_rmain.c
gl_rsurf.c
model_shared.h
r_shadow.c
r_shadow.h
render.h