split up DrawQ_String_Font_UntilX in DrawQ_TextWidth_Font_TrackColors and DrawQ_Strin...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Dec 2007 08:21:08 +0000 (08:21 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Dec 2007 08:21:08 +0000 (08:21 +0000)
commit773e0a178599b53bf0737366ebcb626ae71a412d
tree243ff722987d312c51371b249681f9ccce78e520
parentd9ccb9ee0da7badb6844ef189084e0dd3af2bc5a
split up DrawQ_String_Font_UntilX in DrawQ_TextWidth_Font_TrackColors and DrawQ_String_Font; the latter no longer needs to check if the text is too long, and the former no longer needs alpha checks (to be removed later perhaps)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7813 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
console.c
draw.h
gl_draw.c
prvm_cmds.c
sbar.c