moved mod_shared.c detail texture and distortion texture stuff to gl_rmain.c (renamed...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 May 2005 11:28:31 +0000 (11:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 May 2005 11:28:31 +0000 (11:28 +0000)
commit76f3774756ad46db130ec7c8d67b3845e984c06d
tree65683b8649650950fdb2df756e40865ca666eb51
parent47218b5543f0f538c4a1b1bfaaf5dfe7b243efad
moved mod_shared.c detail texture and distortion texture stuff to gl_rmain.c (renamed mod_shared_* to r_texture_*)
got rid of unused mod_q1bsp_novis array
moved Mod_Q1BSP_Collision_Init into the boxhull code (which isn't even used anyway)
made r_restart reload models (as was intended) by making Mod_UnloadModel preserve the ->use field

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5234 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_brush.c
model_shared.c
model_shared.h
render.h