fixed bug where animated mdl skins (such as Tomaz's health box and
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 25 Apr 2007 18:17:38 +0000 (18:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 25 Apr 2007 18:17:38 +0000 (18:17 +0000)
commit76ed5d5ee3a2517bfae3df09fb0b8d912f7286bc
treeb8765827667295ceeaf048d83a8962e2a26e21bf
parent9b1cdd4b8c40698386f0adcae41267fcd80b7824
fixed bug where animated mdl skins (such as Tomaz's health box and
explobox models in dpmod) were getting freed because they were not
properly counted in the model->num_textures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7197 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_alias.c
model_brush.c
model_shared.c
model_shared.h
model_sprite.c