fixed a crash with lights that have no clusters (a light outside the level) by alloca...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 14 Jan 2005 23:39:47 +0000 (23:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 14 Jan 2005 23:39:47 +0000 (23:39 +0000)
commit75ed014650cc6c57abc48b854fb60f78bc249eab
tree52aa5f3c6579633dca0efb5cbe354019ef992c50
parentf55c4a9648c260b8855a8fa8e166de101d521df4
fixed a crash with lights that have no clusters (a light outside the level) by allocating the clusterpvs even if there are no clusters

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4933 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c