cleaned up many text buffer sizes throughout the engine, most now use MAX_INPUTLINE...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Nov 2005 02:54:50 +0000 (02:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Nov 2005 02:54:50 +0000 (02:54 +0000)
commit7403ba135fe27515470bfc6a7f8980869ccfee76
tree2736124198393c5a3b99f6f2fe89ce2f60e8a942
parent7f6fffa3d33fa7821a34e58259f0511b62c530d2
cleaned up many text buffer sizes throughout the engine, most now use MAX_INPUTLINE, some use MAX_QPATH, also cleaned up a lot of stuff that had buffer sizes in the code (now uses sizeof)
increased MAX_INPUTLINE from 256 to 16384, so now console commandlines and many other things can be very large

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5816 d7cf8633-e32d-0410-b094-e92efae38249
28 files changed:
cl_demo.c
cl_main.c
cl_parse.c
cl_screen.c
cl_video.c
cmd.c
common.c
common.h
console.c
cvar.c
fs.c
gl_backend.c
host.c
host_cmd.c
keys.c
keys.h
menu.c
model_brush.c
pr_cmds.c
pr_edict.c
prvm_cmds.c
prvm_cmds.h
prvm_edict.c
r_shadow.c
r_sky.c
sys_linux.c
sys_sdl.c
sys_win.c