moved clearing of self.fixangle to SV_Physics_ClientEntity so that it is only cleared...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 24 Mar 2007 17:46:19 +0000 (17:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 24 Mar 2007 17:46:19 +0000 (17:46 +0000)
commit7364b35e2ecb8d451b9ca897aeee447dc93b43e8
tree07c95412715b0b4c0d5348bb743a4c6cc384f6c0
parentff904c938f6644645730f8a0919f8d880b1ef570
moved clearing of self.fixangle to SV_Physics_ClientEntity so that it is only cleared each time PlayerPreThink is called, fixing bugs with irregular move times causing spectating smoothing to fail

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7001 d7cf8633-e32d-0410-b094-e92efae38249
sv_main.c
sv_phys.c
todo