don't allocate lightmaps for water surfaces without lightmaps, and do
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 15 May 2009 08:46:20 +0000 (08:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 15 May 2009 08:46:20 +0000 (08:46 +0000)
commit7087ff2909dd07e0b829df5d1783df7df97e5fb2
tree9b5eec0256473ddb02410702f8482cd15ea6cb0c
parentc778fd9e0dd17f9c6546d0da2b9fb9faf244820c
don't allocate lightmaps for water surfaces without lightmaps, and do
not assign lightmap texture blocks to non-lightmapped surfaces

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8966 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c