]> icculus.org git repositories - divverent/darkplaces.git/commit
implemented fake reflection cubemaps... requires that a .shader
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Jan 2010 05:30:44 +0000 (05:30 +0000)
committerRudolf Polzer <divVerent@alientrap.org>
Mon, 1 Feb 2010 07:14:21 +0000 (08:14 +0100)
commit70262761be112a68a6799526563be77096e955ce
tree8bc7b9ba67ece574aac44f1f8508ce9859e44b7a
parenta78ff21d601b678263aad012ca0307499d240ae4
implemented fake reflection cubemaps...  requires that a .shader
specifies dpreflectcube with a cubemap prefix, and requires that the
material textures include a _reflect.tga image to mask the reflection
(roughly similar to _gloss texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9871 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8d0aa212a91a456c5f7cc13963cc9f501e122ee4
client.h
gl_rmain.c
gl_textures.c
model_shared.c
model_shared.h
r_shadow.c
r_shadow.h
r_textures.h
render.h