fixed view location bugs in csqc; it was reading the player entity's render.origin...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 Nov 2006 09:33:22 +0000 (09:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 Nov 2006 09:33:22 +0000 (09:33 +0000)
commit6f77dd97d9abe654f6a7c7a5a872a4ddc79b5737
treee400a1f0a08a922e84aa9bee75d54a8975394e80
parent248a542e88952bcae05f6362cd13bfd326a8b073
fixed view location bugs in csqc; it was reading the player entity's render.origin field, which was broken...  removed the origin and angles fields from entity_render_t and eliminated all references
renamed CL_BoundingBoxForEntity to CL_UpdateRenderEntity and made it update the entity_render_t inversematrix and scale according to the matrix, and also calls R_LerpAnimation, this reduced code elsewhere

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6619 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_parse.c
client.h
csprogs.c
gl_rmain.c
r_shadow.c
r_sprites.c