added a few more GLSL shader program setting calls in R_RenderScene just to prevent...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 May 2006 07:27:18 +0000 (07:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 May 2006 07:27:18 +0000 (07:27 +0000)
commit6c27615eed1aee3d76a96e2df1f4a0ab4e8c9c7a
treed2953f85147cfad161bfb87791d75b3415521cc9
parent712073c2b82a8d7289ced8b7cf16535b6c5550b4
added a few more GLSL shader program setting calls in R_RenderScene just to prevent problems if a model/map rendering call leaves a GLSL program active

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6399 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c