got rid of node->contents, leaf->contents kept (only needed temporarily during loadin...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 6 Mar 2005 14:58:54 +0000 (14:58 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 6 Mar 2005 14:58:54 +0000 (14:58 +0000)
commit697da87440cb50b17feea1c256b48c73434bcb89
tree63178d67326dea48d595610b4d879c2ef99ca863
parentd474b5b66a73bf8b639003491001c2dcbe84785e
got rid of node->contents, leaf->contents kept (only needed temporarily during loading to generate collision hull 0), now checks node->plane to know if it is a node (leaf has a NULL plane pointer)
fixed the very messed up contents translation in Q3BSP
various other cleanups

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5038 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.h
portals.c
r_light.c
render.h