reduced offsetmapping from 4 sample to 3 sample to make it work within Radeon 9500...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 29 Jan 2005 02:21:52 +0000 (02:21 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 29 Jan 2005 02:21:52 +0000 (02:21 +0000)
commit69297eb7da596a62be6415eb9db693cc3cc7b89f
treef3d4756dc5b6f938c8571c12deb2a1ea834bb919
parentd73c052842090f818f31ef982efd38acd38e46aa
reduced offsetmapping from 4 sample to 3 sample to make it work within Radeon 9500-9800/X300 limits

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4982 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c