changed cshifts[] to use floats instead of ints, this reduces framerate dependence...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 12 Apr 2006 22:41:27 +0000 (22:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 12 Apr 2006 22:41:27 +0000 (22:41 +0000)
commit681edecc50240be9b221666748040c4a8a69dd5b
tree8b38a23f6d490926444aa3d39624b9c612a5172d
parent74f056c353b56ffa8b6f4ae4e5567b8af2771e95
changed cshifts[] to use floats instead of ints, this reduces framerate dependence (where damage flashes faded faster at lower framerates)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6270 d7cf8633-e32d-0410-b094-e92efae38249
client.h
todo
view.c