patch from Tomaz adding a proper matrix inverter, it should be able to invert any...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Jan 2007 02:52:41 +0000 (02:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Jan 2007 02:52:41 +0000 (02:52 +0000)
commit6806798554012f2d994a33282c60795c330beeb3
treef3e66e76a71c4c5ea111d955ee682a2241919176
parent8113139cb204c7e10f35bb748bc223a6200af2fa
patch from Tomaz adding a proper matrix inverter, it should be able to invert any matrix that is possible to invert, but is VERY slow, and consequently Matrix4x4_Invert_Simple has been kept for speed reasons
it is probably possible to optimize this function significantly, and it would also be possible to add non-uniform-scaling inversion to Matrix4x4_Invert_Simple to make it more flexible

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6759 d7cf8633-e32d-0410-b094-e92efae38249
matrixlib.c
matrixlib.h