changed the meaning of VF_PERSPECTIVE false after discussion with Spike,
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 15 Jun 2007 08:54:47 +0000 (08:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 15 Jun 2007 08:54:47 +0000 (08:54 +0000)
commit6640d548554e614b2d7b860282c1b2e446f8eaaf
tree3fd2f72f35589ded6b0a7ee9b16a2a5d74649267
parentfc324557b79cae59f852379d64693f47d2419e96
changed the meaning of VF_PERSPECTIVE false after discussion with Spike,
VF_FOV now determines the dimensions in all directions (in other words,
the view is from -VF_FOVX to +VF_FOVX horizontally, and -VF_FOVY to
+VF_FOVY vertically, in quake units)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7429 d7cf8633-e32d-0410-b094-e92efae38249
client.h
gl_rmain.c