renamed IN_Activate to VID_GrabMouse and made it a public function in
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 May 2008 00:05:43 +0000 (00:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 May 2008 00:05:43 +0000 (00:05 +0000)
commit64a00997d5d76bae2e6aae5e2de6ac17ea3504a9
treec4dda046d55a979a4cde8d887067ee0bd49b864d
parente481a27e7de8bb960336c0d3d3131a6975b07907
renamed IN_Activate to VID_GrabMouse and made it a public function in
the VID API, this removed some shared logic from each VID_Finish
implementation, and allows disabling the mouse grab at the beginning of
a loading screen

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8284 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
vid.h
vid_agl.c
vid_glx.c
vid_null.c
vid_sdl.c
vid_wgl.c