sounds now follow their owner (so riding a lift doesn't leave the sound at the start...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)
commit6440d7172c90d7b6eb74f5d842c247a6bd2a3745
tree56d4b8332ebaae9c8ddb485d20b0d4d5a7deca63
parente1bf805d3fa1b26e915cbf8302a1848d678f7cb8
sounds now follow their owner (so riding a lift doesn't leave the sound at the start position, for example)
static sounds now automatically loop even if they have no cue list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3148 d7cf8633-e32d-0410-b094-e92efae38249
snd_dma.c
snd_mix.c
sound.h