added dpmeshcollisions keyword in shader parsing, this causes all
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Feb 2010 16:16:46 +0000 (16:16 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Feb 2010 16:16:46 +0000 (16:16 +0000)
commit63bd4cc6bae869cbcd1ef49d27687184c9168fb0
tree0cc3ecde9e81b98086e4f6cd1d1aa867cef57081
parent81635076d3f07502c9364aa258a08eb51913ba7b
added dpmeshcollisions keyword in shader parsing, this causes all
rendering triangles of the affected surfaces to be added to the BIH
system, so that q3map2's misc_model collision flag can be turned off,
greatly reducing bsp size and memory usage, as well as possibly
improving collisions (no need to reconstruct points from planes)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10006 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
model_brush.h
model_shared.c
model_shared.h