redesigned skeletal model animation bone pose format - instead of
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Jan 2010 08:41:34 +0000 (08:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Jan 2010 08:41:34 +0000 (08:41 +0000)
commit636c2207a7feebbc93dacfbe1e4626df48c0269b
tree661b58ed9b9c527719d523ea923e102fef7a574d
parent214bdbea305237a14ff890f6a84b9197837f93b8
redesigned skeletal model animation bone pose format - instead of
float[12] matrix data it is now short[6] origin+quat data with
appropriate scale factors detected at load to preserve full range of
motion, this does however lose the ability to scale bones in a model...
this reduces memory usage significantly in some games

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9815 d7cf8633-e32d-0410-b094-e92efae38249
clvm_cmds.c
mathlib.h
matrixlib.c
matrixlib.h
model_alias.c
model_shared.c
model_shared.h
prvm_cmds.c
svvm_cmds.c