Fixed the x axis flipped shadows, 1 step closer to getting all this to work perfecty...
authortomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 18 Sep 2010 22:45:49 +0000 (22:45 +0000)
committertomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 18 Sep 2010 22:45:49 +0000 (22:45 +0000)
commit633439b8c943def5f39a8be5b460733ba3c1fd07
treefdce9513f4be8f9f0afac2417ebfa1f687753bea
parent886269645343d27bed3ea58c9b32ae9bc872ead2
Fixed the x axis flipped shadows, 1 step closer to getting all this to work perfecty in d3d9

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10476 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c