buffer up to 32 recent frame numbers for clc_ack to prevent entity
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Dec 2009 19:27:03 +0000 (19:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Dec 2009 19:27:03 +0000 (19:27 +0000)
commit630fe34f1b87a851a5fb1d38ae64ba89303bbab5
tree7200f608093255045dfd0c449e5b1ef0c2b0d0fb
parent6758dd9c9766a9ea9ad03b95ac3f5968768be9fe
buffer up to 32 recent frame numbers for clc_ack to prevent entity
resyncs on the server when the client framerate is much lower than the
server framerate, repeat frame numbers of previous input packet
(cl_netrepeatinput cvar, just like clc_move repeats)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9752 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
client.h
protocol.c