added cl.movement_velocity to allow view bobbing to match up with cl_movement
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 May 2005 00:36:07 +0000 (00:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 May 2005 00:36:07 +0000 (00:36 +0000)
commit62d93dc4e45ac41eea83cff0a7cb008006de09b0
tree2a6de99ec7fb3024ca2650b501e6f6a1f4ff7de7
parent7d751de254f2c6e983ad2c580b81602fc6963b29
added cl.movement_velocity to allow view bobbing to match up with cl_movement
fixed some bugs in cl_movement timing, it now applies input to the next move not the current one, making it work properly (assuming cl_movement_latency is exact)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5229 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
client.h
view.c