faster surface culling check in light processing
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Jan 2010 19:51:04 +0000 (19:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Jan 2010 19:51:04 +0000 (19:51 +0000)
commit62ce40161ddb693aac33b245159a50646ba80091
tree142d064afe65b447ecf6f1eeec055a3f0ff53c0f
parentc8cf0c5bbc5d8f0515a8c824aab7f5ad186db7d3
faster surface culling check in light processing
added the beginnings of code for caching Cg shaders on disk, the actual
caching is not implemented yet

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9857 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c