add r_glsl_saturation_redcompensate optional effect to r_glsl_saturate (only works...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2010 20:57:26 +0000 (20:57 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2010 20:57:26 +0000 (20:57 +0000)
commit60735ece67a401288eb8f3cf957f726f9011b964
tree4fee897fe2af444e8662f26a95ff74975ce4f9ac
parentd1a0b2b601cbca0fac77e775924c704421d34bcd
add r_glsl_saturation_redcompensate optional effect to r_glsl_saturate (only works when saturate is below 1), will produce desaturation with red channel compensated. Tweaked water shader parms, added slight water animation by counter-scrolling 2 water normalmap layers in shader.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10529 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c