moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer, GL_BlendFunc, and
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Jan 2010 19:29:33 +0000 (19:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Jan 2010 19:29:33 +0000 (19:29 +0000)
commit5fd979a5cbde892830c4740fd23345bcf9fd8e0e
tree9c1ab1bab37943a06848e45692216ea7fd0dbd84
parent0dc7a8aa708e5d408eb1c8a82fa95e5c47665493
moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer, GL_BlendFunc, and
GL_AlphaTest calls to R_SetupShader_Surface for a slight speed gain
(less texcoord arrays active now in some cases)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9777 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c