now does batching of transparent surfaces, such as particles, this raised performance...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 26 Apr 2006 12:57:21 +0000 (12:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 26 Apr 2006 12:57:21 +0000 (12:57 +0000)
commit5d04684b45d2ebb6f28f7ab0d2563b1de9d713cc
tree60c7b75a4874406259be86b4ceef5bc98f74cd36
parent7af88bb6e88c6b799be6d2e99f0c0f8515c502ac
now does batching of transparent surfaces, such as particles, this raised performance in bigass1.dem from 143fps to 184fps (it uses a lot of particles)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6332 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_rmain.c
gl_rsurf.c
meshqueue.c
meshqueue.h
prvm_cmds.c
r_explosion.c
r_lightning.c
r_shadow.c
r_sprites.c