significant cleanup of CL_UpdateEntities, GL_UpdateNetworkEntity, CL_LinkNetworkEntit...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 23 Jan 2007 00:27:49 +0000 (00:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 23 Jan 2007 00:27:49 +0000 (00:27 +0000)
commit5c77268d0a473dfcf784d69343a3ddabcbd5ab33
treef76c55cf1198f3d4b5d889ade7396cad33c00501
parente2bbfc7960845a283d17172de9fae1ef4139bd45
significant cleanup of CL_UpdateEntities, GL_UpdateNetworkEntity, CL_LinkNetworkEntity, V_CalcRefdef handling, and CSQC issues related to these
eliminated linkframe from entity_t (this means CL_UpdateNetworkEntity may sometimes process an entity twice, and CL_LinkNetworkEntity is no longer recursive as it does not need to be)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6736 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
cl_main.c
client.h
clvm_cmds.c
csprogs.c
csprogs.h
view.c