added model->brush.TraceLineOfSight function, this traces the rendering hull and...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Feb 2007 12:34:38 +0000 (12:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Feb 2007 12:34:38 +0000 (12:34 +0000)
commit5bb512fd3cff3479e4a86b8f716e7ff6409eb1cd
tree95cd55eaac8e372863fbb834e0f7641d9bcec9c5
parent7af96fa3f500f70e1869316d201cdc4d31fbb75f
added model->brush.TraceLineOfSight function, this traces the rendering hull and treats leafs with no pvs as solid (meaning it traces the structural rendering hull in q3bsp, ignoring detail brushes and patches), this function is now used by sv_cullentities_trace for higher performance, and it does not stop at solid transparent surfaces such as the chainlink fences in the nexuiz map toxic.bsp

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6880 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
model_shared.h
sv_main.c