redesigned some of the model animation code, should be a speed gain (no longer proces...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 06:44:17 +0000 (06:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 06:44:17 +0000 (06:44 +0000)
commit5a424be4a0d4c0c444aed5485a2a136d3bb0f509
treee85c931d4c0f8d8807b6f0ddce5d88e789472936
parente21b645a6ba7388b0de1cdfd8dc94746eb0520d4
redesigned some of the model animation code, should be a speed gain (no longer processes animation multiple times on models with multiple textures), and executes less code per surface (should speed up map rendering)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6291 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
r_shadow.c
render.h
todo