remove r_shadow_texturetype cvar (now always uses 2D textures), remove shadowmap...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 08:56:55 +0000 (08:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 08:56:55 +0000 (08:56 +0000)
commit5896a10952478d0f0f805aca72f1bb268ace7d81
tree74549cd3ad339d9f018be85dca2149570160fb78
parent24d6306967a695130789ada49e6a7f0e58f4fbad
remove r_shadow_texturetype cvar (now always uses 2D textures), remove shadowmap cube and rect support
removed GL_ARB_texture_rectangle texture support throughout engine (nothing using it)
refactored D3D9 path in R_Mesh_SetRenderTargets in unsuccessful attempt to fix D3D9 shadowmapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10467 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
gl_textures.c
glquake.h
r_shadow.c
r_textures.h
render.h
vid.h
vid_shared.c