Add _DrawQ_ProcessDrawFlag to clean-up the glblend setup code.
authorblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 27 Apr 2006 20:23:42 +0000 (20:23 +0000)
committerblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 27 Apr 2006 20:23:42 +0000 (20:23 +0000)
commit57975fbf6b9ae66a76430e1551cf74ded4ed7d44
treeb1ecab0fa46bb2dad1dc753b3592556aa42972dd
parentb267af10a7eec84a691bc5b1e4cc11f4f07e60d7
Add _DrawQ_ProcessDrawFlag to clean-up the glblend setup code.
Add CL_Video_KeyEvent and support for it to Key_Event, now the the fullscreen video
is closed automatically when you hit enter, space or escape and the video system catches all
input (no more accidentially nagivating around in the menu).
(Please test this and report bugs to black@icculus.org if you find any)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6339 d7cf8633-e32d-0410-b094-e92efae38249
cl_video.c
cl_video.h
gl_draw.c
keys.c