reverted the cleanup of entity state building because it was sapping
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Oct 2007 11:21:47 +0000 (11:21 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Oct 2007 11:21:47 +0000 (11:21 +0000)
commit55fdd472aa5f61698dbc7fc20406d5342dde3648
treef79a0d4c35fbd195a55adb43c4560f49c399a66a
parent2a28f051d86861fb4656d3a46c40bf2a736b21e5
reverted the cleanup of entity state building because it was sapping
massive amounts of performance even with only 16 players, now it once
again builds them only once per frame and filters them per client

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7648 d7cf8633-e32d-0410-b094-e92efae38249
protocol.c
protocol.h
server.h
sv_main.c