fix the odd distortion on beam polygons that tends to make their end kind of vanish...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 15 Jan 2005 01:53:55 +0000 (01:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 15 Jan 2005 01:53:55 +0000 (01:53 +0000)
commit55f7e1df465e1c0f1daf167eadefda655acfc9db
tree968069cd7d5fe7746687740fd7af5b52fc1d4db6
parent75ed014650cc6c57abc48b854fb60f78bc249eab
fix the odd distortion on beam polygons that tends to make their end kind of vanish to a point

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4934 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c