added r_shownormals
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Nov 2005 00:40:00 +0000 (00:40 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Nov 2005 00:40:00 +0000 (00:40 +0000)
commit5506d93e6b750b4eef43af7233c851f68f103e63
treed2f8a93936aacad26c97295b5e7dafef85933b0d
parent03b6189abb43f36b8d795f3699617549893cd225
added r_shownormals
fixed Mod_BumpVectors to generate normals the correct way...  now all rtlighting and q3bsp vertex shading is backwards :(

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5814 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_shared.c